3D Graphics

Although I have comprehensive knowledge in most areas of 3D digital production, I mostly enjoy modeling and texturing hard-surface concepts and architectural elements. Since I discovered my passion for CGI I have constantly developed my artistic and technical skills expanding the boundaries of what I can do and also improving the quality of my work. As a consequence, I can transition easily through a wide array of software and workflows, achieving the best suitable solution for the task at hand – low and high poly modeling, UV unwrap, shaders, texturing, PBR workflows, photogrammetry, etc. Software used: 3DS Max, V-Ray, Photoshop, Lightroom, Substance Designer, Zbrush, Marmoset Toolbag, Unreal Engine. You can check my portfolio on Behance.

logo design

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web design

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3d visualization

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